In every project, especially group projects you need to follow a plan, how to hand out different task, who should do what and in what time frame they should work in. In this development process of shoot ’em up games we used Scrum.
Scrum is an agile framework within which people can address problems while delivering products. Scrum itself is a simple framework for effective team collaboration on complex products. Scrum co-creators Ken Schwaber and Jeff Sutherland have written ”The Scrum Guide”, there they explain how to master Scrum and use it for your type of project.
In a Scrum Document there’s four different categories; Product Backlog, Sprint Goals/User Stories, Sprint Planning and Sprint Review. In the beginning of the project we wrote the product backlog, contains everything that needs to be done for the finish product where all team members can choose what they want to do and categories after what type it is and how high priority it is for the different milestones in the project.
Sprint Goals/User Stories is a collection of what from the document should be done that week, User stories describe what the user experiences, when he uses the product after the sprint is done. Sprint Planning where the different Sprint Goals are distributed to the different team members and they choose how many hours they will work on it that week. In the end of the week we had a Sprint Review there we showed our progress and how long time it took. Also how the work had been and if it was too much or too little and if we needed some help from the other team members.
Scrum affected our group both positive and negative. We got a overview on our project developed and how much time each member put into it but we also noticed the members who did not do as much as the others and it got really clear really fast who did not contribute to the team.
Lies came up with that they had done it but it was one the computer home and so on. Scrum made many conflicts in the group, but for myself I really liked Scrum. Scrum gave me a overview of the weeks work and where I could jump in and help the other in the team.
Eira Saastamoinen – Team Gnoll
Game Design Student